Hunter (3.5 Class Path)

Hunter's Boon:
 * +1 Skill Point Progression
 * Class Skills: Knowledge (Monsters) and Survival
 * Track (Bonus Feat)

Hunter Perks:
 * Favored Enemy:
 * Select a type of creature. The Hunter gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on attack and weapon damage rolls against such creatures. Each time this is taken after the first, add an additional +2 to the bonus gained for an enemy type you have taken.
 * Monster Tactics:
 * On a Knowledge (Monsters) check, DC 15, the Hunter knows the general combat behaviors of creatures of that race, granting his allies a +1 bonus on attack rolls made against them. If the Hunter succeeds on his Knowledge check by 10 or more, then this bonus increases to +2. If the archivist succeeds on his Knowledge check by 20 or more, then this bonus increases to +3.
 * Monster Resistance:
 * On a Knowledge (Monsters) check, DC 15, the Hunter can use his knowledge to help his allies fight off the corrupting influence of other creatures. Allies within 60 feet of the archivist gain a +1 bonus on saving throws against the affected creature's abilities. If the archivist succeeds on his Knowledge check by 10 or more, this bonus increases to +2. If the archivist succeeds on his Knowledge check by 20 or more, this bonus increases to +3.
 * Monster Vitals:
 * On a Knowledge (Monsters) check, DC 15, the Hunter can direct his allies to attack vital spots of his enemies. On a successful Knowledge check, he grants them a bonus to weapon damage rolls made against the target creatures equal to 1d6 points of damage. If the archivist succeeds on his Knowledge check by 10 or more, then this bonus increases to 2d6. If the archivist succeeds on his Knowledge check by 20 or more, then this bonus increases to 3d6.


 * Monster Defense:
 * On a Knowledge (Monsters) check, DC 15, the Hunter can better prepare his allies for the attacks of the affected creature, making it harder for the creature to land blows and successfully deal damage. Allies within 30 feet of the archivist gain a +1 insight bonus to Armor Class that applies to attacks by the affected creature only. If the archivist succeeds on his Knowledge check by 10 or more, this bonus increases to +2. If the archivist succeeds on his Knowledge check by 20 or more, this bonus increases to +3.


 * Monster Secrets:
 * On a Knowledge (Monsters) check, DC 25, the Hunter can determine the defenses of a monster, including the exact AC, exact HP, and any damage reduction it has. Additionally, the Hunter and all allies may ignore one of the monster's forms of damage reduction of the Hunter's choosing